SMF1 Sprites includes tiles, objects and enemies employed on Super Mario Flash 1 game. Some of these can be accessed through the editor, however, other sprites can only be accessed through code-editing.
This list corresponds to those sprites observable in a level gameplay. The list shows the name given, the code and the actions they make.
SMF1 Tiles[]
Editing
SMF1 Objects[]
Editing
SMF1 Enemies[]
In code number order:
Image | Enemy name | Code | Action |
---|---|---|---|
Brown Goomba | 61 | Walks. The player can jump on it to kill it. If this enemy touches the player on the left, right or upper, it will hurt or kill him. (Found in overworld levels) | |
Blue Goomba | 62 | Walks. The player can jump on it to kill it. If this enemy touches the player on the left, right or upper, it will hurt or kill him. (Found in underground levels) | |
Lava Ball | 63 | Enemy goes from bottom to top (limit: 160y). If the player touches it, it will hurt or kill the player. | |
Bullet Bill Cannon
(Left) |
64 | Shoots Bullet Bills leftwards (being a generator). If the player is closer to the cannon part on the opposite side (right) when it shoots, it will hurt or kill him. If the player is in front of the left cannon part, it will get hit by a Bullet Bill. | |
Spiny | 65 | Walks. If the player touches it, it will hurt or kill the player. | |
(Normal) Green Koopa | 66 | Walks. The player can jump on it to hurt it; once he hurts the enemy it will transform to a Green Shell. If this enemy touches the player on the left, right or upper, it will hurt or kill him. | |
Hammer Bros | 67 | Walks and jumps, can throw hammers to the player to get hurt or killed. The player can jump on it to kill it. If this enemy touches the player on the left, right or upper, it will hurt or kill him. | |
(Jumping) Green Koopa |
68 | Jumps. The player can jump on it to hurt it; once he hurts the enemy it will transform to a normal Green Koopa. If this enemy touches the player on the left, right or upper, it will hurt or kill him. | |
Rotating Fire Bar | 69 | Brown Tiles containing Fire Bars that rotates around the block. When the player touches the fire, he will be hurt or killed. | |
Piranha Plant (Moving) | 70 | Moves up and down. These plants are found in some warp pipes; when they hit the player, it will hurt or kill him. | |
Lakitu | 71 | Lakitu chases the player while it throws Spinys. When the player gets hit, he will be hurt or killed. The player can jump on a Lakitu to defeat it. | |
Piranha Plant (Standing) | 72 | Stands. When they hit the player, it will hurt or kill him. | |
(Flying) Green Koopa | 73 | Flies. The player can jump on it to hurt it; once he hurts the enemy it will transform to a normal Green Koopa. If this enemy touches the player on the left, right or upper, it will hurt or kill him. | |
Bullet Bill Cannon
(Right) |
74 | Shoots Bullet Bills rightward (being a generator). If the player is closer to the cannon part on the opposite side (left) when it shoots, it will hurt or kill him. If the player is in front of the right cannon part, it will get hit by a Bullet Bill. | |
(Normal)
Red Koopa |
75 | Similar to a Normal Green Koopa, but when Red Koopas come across a ledge, they turn around instead of falling down. | |
(Jumping)
Red Koopa |
76 | Jumps. The player can jump on it to hurt it; once he hurts the enemy it will transform to a normal Red Koopa. If this enemy touches the player on the left, right or upper, it will hurt or kill him. | |
(Flying)
Red Koopa |
77 | Flies. The player can jump on it to hurt it; once he hurts the enemy it will transform to a normal Red Koopa. If this enemy touches the player on the left, right or upper, it will hurt or kill him. | |
Buzzy Beetle | 78 | Walks. The player can jump on it to hurt it; once he hurts the enemy it will transform to a Black Shell. If this enemy touches the player on the left, right or upper, it will hurt or kill him. | |
Bowser | 79 | Spits out Flames. Jumps. Turns Around. This is the main boss of the game. When the player gets hit with it, he will be hurt or killed. When defeated, he transforms into a dying Goomba. | |
Bullet Bill (Left) | 80 | Moves Left. When the player gets hit with it, he will be hurt or killed; when he jumps on it, it will fall down. | |
Bullet Bill (Right) | 81 | Moves Right. When the player gets hit with it, he will be hurt or killed; when he jumps on it, it will fall down. | |
Bowser Flame (Right) | 82 | Moves Right. When the player gets hit with it, he will be hurt or killed. | |
Bowser Flame (Left) | 83 | Moves Left. When the player gets hit with it, he will be hurt or killed. | |
Boo | 86 | Floats. When the player gets hit with it, he will be hurt or killed. They cannot be defeated without a Super Star. | |
Dry Bones | 193 | Similar to a Koopa, but when the player jumps on it, it will fall. Later, it goes back up. | |
Thwomp | 194 | Falls. When the player contacts it, he will be hurt or killed. They cannot be defeated without a Super Star. |