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SMF1 Sprites includes tiles, objects and enemies employed on Super Mario Flash 1 game. Some of these can be accessed through the editor, however, other sprites can only be accessed through code-editing.

This list corresponds to those sprites observable in a level gameplay. The list shows the name given, the code and the actions they make.

SMF1 Tiles Edit

Editing

SMF1 Objects Edit

Editing

SMF1 Enemies Edit

In code number order:

Image Enemy name Code Action
Image 671
Brown Goomba 61 Walks. The player can jump on it to kill it. If this enemy touches the player on the left, right or upper, it will hurt or kill him. (Found in overworld levels)
Image 680
Blue Goomba 62 Walks. The player can jump on it to kill it. If this enemy touches the player on the left, right or upper, it will hurt or kill him. (Found in underground levels)
Image 697
Lava Ball 63 Enemy goes from bottom to top (limit: 160y). If the player touches it, it will hurt or kill the player.
Image 625
Bullet Bill Cannon

(Left)

64 Shoots Bullet Bills leftwards (being a generator). If the player is closer to the cannon part on the opposite side (right) when it shoots, it will hurt or kill him. If the player is in front of the left cannon part, it will get hit by a Bullet Bill.
Image 282
Spiny 65 Walks. If the player touches it, it will hurt or kill the player.
Image 721
(Normal) Green Koopa 66 Walks. The player can jump on it to hurt it; once he hurts the enemy it will transform to a Green Shell. If this enemy touches the player on the left, right or upper, it will hurt or kill him.
Image 690
Hammer Bros 67 Walks and jumps, can throw hammers to the player to get hurt or killed. The player can jump on it to kill it. If this enemy touches the player on the left, right or upper, it will hurt or kill him.
Image 739

(Jumping) Green Koopa

68 Jumps. The player can jump on it to hurt it; once he hurts the enemy it will transform to a normal Green Koopa. If this enemy touches the player on the left, right or upper, it will hurt or kill him.
Rotating Fire Bar 69 Brown Tiles containing Fire Bars that rotates around the block. When the player touches the fire, he will be hurt or killed.
Piranha Plant (Moving) 70 Moves up and down. These plants are found in some warp pipes; when they hit the player, it will hurt or kill him.
Lakitu 71 Lakitu chases the player while it throws Spinys. When the player gets hit, he will be hurt or killed. The player can jump on a Lakitu to defeat it.
Piranha Plant (Standing) 72 Stands. When they hit the player, it will hurt or kill him.
(Flying) Green Koopa 73 Flies. The player can jump on it to hurt it; once he hurts the enemy it will transform to a normal Green Koopa. If this enemy touches the player on the left, right or upper, it will hurt or kill him.
Bullet Bill Cannon

(Right)

74 Shoots Bullet Bills rightward (being a generator). If the player is closer to the cannon part on the opposite side (left) when it shoots, it will hurt or kill him. If the player is in front of the right cannon part, it will get hit by a Bullet Bill.
(Normal)

Red Koopa

75 Similar to a Normal Green Koopa, but when Red Koopas come across a ledge, they turn around instead of falling down.
(Jumping)

Red Koopa

76 Jumps. The player can jump on it to hurt it; once he hurts the enemy it will transform to a normal Red Koopa. If this enemy touches the player on the left, right or upper, it will hurt or kill him.
(Flying)

Red Koopa

77 Flies. The player can jump on it to hurt it; once he hurts the enemy it will transform to a normal Red Koopa. If this enemy touches the player on the left, right or upper, it will hurt or kill him.
Buzzy Beetle 78 Walks. The player can jump on it to hurt it; once he hurts the enemy it will transform to a Black Shell. If this enemy touches the player on the left, right or upper, it will hurt or kill him.
Bowser 79 Spits out Flames. Jumps. Turns Around. This is the main boss of the game. When the player gets hit with it, he will be hurt or killed. When defeated, he transforms into a dying Goomba.
Bullet Bill (Left) 80 Moves Left. When the player gets hit with it, he will be hurt or killed; when he jumps on it, it will fall down.
Bullet Bill (Right) 81 Moves Right. When the player gets hit with it, he will be hurt or killed; when he jumps on it, it will fall down.
Bowser Flame (Right) 82 Moves Right. When the player gets hit with it, he will be hurt or killed.
Bowser Flame (Left) 83 Moves Left. When the player gets hit with it, he will be hurt or killed.
Boo 86 Floats. When the player gets hit with it, he will be hurt or killed. They cannot be defeated without a Super Star.
Dry Bones 193 Similar to a Koopa, but when the player jumps on it, it will fall. Later, it goes back up.
Thwomp 194 Falls. When the player contacts it, he will be hurt or killed. They cannot be defeated without a Super Star.